Unreal Tournament 3
The initial rounds are played for 15 minutes in FFA style with the top two players proceeding to the next round. The following Maps will be used for FFA rounds
DM-DECK
DM-Shangrela
DM-Defiance
Next round onwards, only the top player of each match will progress until we have four semi-finalists
Semi-Finals will be played in a 1v1 format with each match lasting ten minutes. The map for the semi final and final with be
DM-Rising Sun
DM-BIOhazard
DM-Sentinel
Disconnection
The match may not begin before the admin is ready. Players must be in the server 3 minutes before the scheduled start time of the match.. The only acceptable excuses for missing the scheduled start of a match are:
* Network failure
* Server failure
* Power failure
* Previous match overrunning
Unfair Play
1. It is not allowed to take advantage of or abuse bugs. Any kind of bug abuse is considered cheating and will lead to a forfeit loss, unless otherwise mentioned specifically in the game-related rules.
2. All programs or files, either changed game files or new files, that change the game or add to its functionality, or which interact with the game in any way, are strictly forbidden. Modified versions of the game’s resource files are always forbidden, regardless of what they do. The use of any forbidden program or file by any player member during a match, leads to a forfeit loss, and could lead to a removal and ban.
3. Programs that do not interact with the game in any way are allowed, even if they can be used and operated simultaneously with the game. Voice communication and Instant Messenger programs are examples of such programs.
4. The use of a vehicle is prohibited throughout the whole match. Any kills attributed to its use will result in a forfeit loss. Anyone found ‘hiding’ in a vehicle or turret to avoid their opponent will result in a forfeit loss.
5. The use of super-items is prohibited, except for the Shield Belt. Picking up any of the remaining items will result in a default loss of the match
6. The use of illegal binds or hardware macros that simulate timed button presses is prohibited.
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